The Interface
(An Expressive STEM Activity)
An interface activity combines drawings or collages with computer animations in an interactive assemblage. This type of multimodal, multidisciplinary project is an example of "storymaking".
In FLT workshops (we call them playshops!), Interface components are sometimes introduced separately, e.g., programming first and picture-making last, or vice versa, but often lay all the materials out on the table at the same time, like at a buffet table.
Regardless of the sequence, defining the outcomes loosely is important. Recently, 2nd to 5th grade children made interface collages that included fish, cars, cheerleaders, vacations, and Father's Day cards. One student sketched a controller on paper and connected it to a Scratch game. Each outcome was wonderfully perfect. Even as novices with these tools, students impress us with their fearless and creative engagement.
The next page contains links to resources for making and teaching interface activities.
Examples
Scratch Cat (drawing) meets a Robot Friend (collage). This project connects two interface artworks to the computer via a Makey Makey.
See the Cat & Robot example in action:
Twitter links here and here.
Explore the code on Scratch at Interface Cat.